![]() "We started by playing with systems and figuring out what interesting challenges emerged."Īir is but one of the simulations going on within Oxygen Not Included. Air systems are in place, dictating flow of oxygen, how it behaves based on the internal state of the player’s hideout, how much a character needs to reach certain states of comfort or survival, how it reacts to other elements, and several other key aspects of its behavior. Oxygen Not Included features many different systems of simulation, all occurring at the same time. “Much of the early design was bottom up, creating the temperature, pressure, and chemical simulations that you see in the game now, and developing the gameplay within the challenges that simulation provided,” says Jans.Īs those challenges started to come together, the developers found themselves with a whole different kind of survival experience than what they’d crafted before, taking them to all-new territory that required new ideas as well as the knowledge drawn making Don’t Starve. ![]() Other than the way fire spreads, there's very little simulation running under the hood the rest is simple behaviors and magic happening just off the player's screen.” ![]() It feels like a very complex, living world when you play it," says Jans. "But in fact, it's mostly an illusion. “When development started on Oxygen Not Included, one of the desires was for the whole game to run on a broad (though simple) simulation. Certain aspects of the game’s world would behave in predictable ways, allowing players to manipulate them in order to achieve desired outcomes. The initial concept took elements of what would be required to survive in space and building interconnecting systems and simulations. ![]() Oxygen Not Included came from a very different motivation than Don’t Starve.” "We're always trying to do something different with each game we work on. “We didn't start out intentionally creating a survival experience," says Graham Jans, one of the developers of Oxygen Not Included. ![]()
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January 2023
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